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Minecraft Desert Pyramid Treasures and a Camel Ride Home | OjiCra Season 3 #94

Ojicra Season 3 Episode 94 Minecraft Java Edition
A man riding a saddled camel with a desert pyramid behind them Ojicra Season 3
A man riding a saddled camel with a desert pyramid behind them

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Greetings.
I am a man in a suit who has fallen into the world of Minecraft.

A man beside the river port, with the five-span bridge and white sail behind him

Today, I am setting out from beside the river port.
Last time, I built a large Japanese-style sailing ship with a white sail.
After several building projects in town, I feel like a trip to the desert.
There might be pyramid treasures—and a camel to meet.

A saddle for the journey, a pyramid trap, and four chests

Holding a brown saddle in front of the crafting table before departure

First, a look back at my preparations: I pick up the saddle I have crafted at the workbench.
It takes three leather and one iron ingot.
If I meet a camel, I would like to ride it home.

The official Java 1.21.6 notes introduce this saddle recipe.
Being able to make one without waiting to find it in a treasure chest is a welcome change.

Flying beneath the clouds with elytra spread, seen from behind

I spread my elytra and head toward the desert.
An airborne journey on the way out.
If I return with a camel, the view will be quite different.

A sand-covered desert pyramid wall and an entrance decorated with orange terracotta

There it is—a desert pyramid!
Orange markings show through the sand-covered slopes.
Facing this great sandstone building, I finally feel like an explorer.

Looking down at a partly sand-blocked entrance while holding a shovel

Sand blocks the lower part of the entrance.
I clear a little with my shovel and head inside.
I wonder how much more sand is waiting in there.

Sandstone pillars surrounding an orange-and-blue pattern in the pyramid floor

Inside, pillars surround a colored floor pattern.
But dropping straight through the middle looks rather frightening.
I dig away from the center and descend carefully into the room below.

A lantern-lit underground chamber with a central pressure plate and surrounding chests

By lantern light, I can see a pressure plate in the middle of the floor.
And treasure chests around it!
Tempting as they are, my feet come first.

The floor after removing the pressure plate, with the dropped plate nearby

I remove the pressure plate.
Seeing that thin slab gone is a small relief.
Now for the four chests, one at a time.

Diamond horse armor among bones, string, and gunpowder in the first chest

The first holds diamond horse armor.
That blue shine alone makes the trip feel worthwhile.
There are bones, string, and gunpowder too.

Three diamonds, emeralds, and iron horse armor in the second chest

Diamonds in the next one!
A stack of two and another single diamond make three.
With emeralds and iron horse armor as well, I start worrying about inventory space.

A golden apple, emeralds, bones, and string in the third chest

This chest has a golden apple.
That feels reassuring to add to my adventure supplies.
I take the emeralds as well.

Two stacks of gold ingots and a piece of leather in the fourth chest

The last chest has two stacks of three gold ingots: six altogether.
There is leather too.
The four chests give me three diamonds, four emeralds, one golden apple, and both kinds of horse armor.

Red TNT visible through a single opening in the underground chamber floor

Opening one floor block reveals red TNT below.
So there really is something unpleasant under my feet.
Nothing explodes this time; I leave the TNT beneath the floor rather than taking it home.

Brushing suspicious sand for pottery sherds and another diamond

A brown pottery sherd emerging from suspicious sand while a brush is held

Next, I investigate suspicious sand in a hidden room.
As I brush, something brown gradually appears.
A pottery sherd!
Unlike opening a chest, this discovery unfolds little by little.

A diamond and gunpowder lying in the excavation pit, with a brush in hand

The sand yields a diamond and gunpowder too.
I was expecting pottery, not treasures like these.
I must remember to pick up everything that falls into the pit.

Five pottery sherds, four diamonds, and gold ingots in the inventory

Brushing eight suspicious sand blocks gives me four Prize Pottery Sherds and one Miner Pottery Sherd.
There is also one diamond, one emerald, and one gunpowder.
Including the chest finds, I now have four diamonds and five emeralds.
My inventory is looking wonderfully crowded.

Standing in the pyramid hall with a Prize Pottery Sherd in hand

I pause in the hall, sherd in hand.
Gold and diamonds are lovely, but pottery brought back from a ruin has its own appeal.
Now, outside for the other reason I came.

A camel ride home across water, and a name the next morning

Looking down from a dune at a lone camel standing in the desert

A camel below the dune!
I meet this one in the desert near the pyramid, not inside a village.
Its long neck and little ears are easy to spot.

The official Java 1.21.5 notes introduced camel spawning in deserts.
So a meeting outside a village like this is possible too.

After I fit the saddle, night falls, and I spend it in a tiny desert shelter.
I had hoped to head home immediately, but departure waits until morning.

Riding a saddled camel with the desert pyramid behind us

The next morning, I sit on the camel with the pyramid behind us.
The seat feels remarkably high.
This time, I am bringing home a companion as well as treasure.

A wide stretch of water and trees on the far bank, seen from the camel

Our homeward journey takes us across water too.
I stay on the camel, looking just above the surface toward the far bank.
It is quite unlike walking—or flying.

The official Java 1.21.11 notes say camels no longer sink while ridden by a player.
In the Java 1.21.11 world I am playing, I can cross this water without dismounting.

The journey is longer than I expected, though, and night returns during the watery stretch.
I get off, tether the camel, and spend another night in a tiny shelter beside it.
Rather than hurry through the darkness, I wait for morning.

Acacia trees and grassy savanna slopes ahead of the camel

In the morning, we continue between acacia trees.
The sandy landscape gives way to grassy savanna.
I watch the trees past the camel’s ears as we head toward town.

Arriving at the edge of the post-town road while still riding the camel

The town buildings come into view.
At last, the edge of the post-town road!
Looking up at familiar streets from the camel is a relief.

Standing beside the tethered camel on the post-town road at dusk

I tether the camel to an existing lantern post outside the gate and stand beside it at dusk.
We have made it all the way from the desert together.
There is no name yet, but the town has a new companion.

Entering the Japanese name Natsume on a name tag in the anvil screen

The next morning, I enter a name on a name tag at the town anvil.
Natsume.
That is what I would like to call our visitor from the desert.

The saddled camel sitting beside a tree with the Japanese name Natsume overhead

I use the name tag, and Natsume appears above the camel’s head.
Now it really feels like a member of the town.
Pyramid chests, pottery sherds, and a long ride home.
Along with the treasures, I have someone new to visit.

I wonder where Natsume and I might wander next.
That is all for this time.
Greetings.

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